vk__ • PM |
May 27, 2010 1:25 PM
|
VK!*
![]() Posts: 460 |
Crusha, i have some questions and i would like to ask it to you.
nr1. How to add custom vehicles, do i need to download a package? nr2. In editor, how to select all BSP at once? nr3. Is it possible to scale a map? Thanks in advance, VK |
crusha_k_rool • PM |
May 27, 2010 2:51 PM
|
[GSPB]Crusha
![]() Posts: 926 |
The packages you need depend on the vehicle. It can come as a StaticMesh, then you need the USX file. But usually the mesh is a SkeletalMesh and therefore comes with the animations in a UKX file. Then the vehicle might use custom sound and textures, so you could use it's UAX and UTX. But in any case will you need the compiled code file, the U.
Then load it in the ACB. But some vehicles don't have packages because they come in myLevel. Just open the map with the vehicle then and open your map afterwards. Remember to distribute all necessary vehicle files with your map. Select a Brush, rigthtclick on it -> Select -> Select all Brush Don't forget to rebuild. Yeah, got that question from someone per PM lately, so here is just the copy-pasted conversation: Re: i've got a questions for you. Originally Posted by ArtCrazy okay, so i've completed what i feel to be an extremely great map. it took quite alot of time. however, it turned out too be too small. way too cramped for the Team Arena master game style. Theres no way I'm starting from scratch to make this larger/more spacious. since you seem very knowledgable with all that is UnrealEd, I figured i'd ask you. If there is any way that you know of to scale a finished map larger, please let me know. I would REALLY REALLY appreciate it. thanks man. i hope to hear back from you soon. Top menu bar -> Tools -> Scale Map. You need to select all the things that shall be scaled first. Take in account that WeaponBases, etc. are also scaled and look bigger than usual afterwards, so you might want to place them new afterwards. Not scaling them is also bad because the location of things in the map is scaled too in relation to the origin to match the new size. I don't know if the strength of lights is adjusted too, but there is also a tool "Scale Lights" if you need it afterwards. Don't scale by random values, because your Brushes are likely to get off the grid then. If you scale by 1.5, then you should make sure that none of your brushes lays on the 1-size grid. Something that lays on the 2-size grid will be at the 1 grid after scaling, so that is ok, but 1-sizer have no chance to get somewhere. If you scale by 1.25 then nothing may lay on something less than the 4-size grid and so on. It's recommend to vertex snap the Brushes after scaling, just to be sure. That needs to be done by hand by selecting and right-clicking every single vertex with the Vertex Editing Tool. ![]()
Last edited by: crusha_k_rool May 27, 2010 2:51 PM
|
kentaro • PM |
May 27, 2010 4:12 PM
|
Kentaro
![]() Posts: 205 |
For the omni factory, download this vk:
www.techcom.cz/ut2004/download/ONS-NWTR1.rar www.techcom.cz/ut2004/download/ONS-NWTR2.rar |
crusha_k_rool • PM |
May 27, 2010 5:05 PM
|
[GSPB]Crusha
![]() Posts: 926 |
Yeah, I have that Foib's testing room too, though a later version with more vehicles.
But I can't recommend to open the map and do the copy-paste stuff, it puts a lot of strain even on my PC. And it's really hard to keep track of which vehicle belongs to which files. I recommend to google the vehicle that you want to use. That way can you also find the latest version, cause some (or many) of the files that come with this testing room are outdated. I have 3 different versions of the Hellhound on my system, but whoever modified them didn't gave the files a name to find out which version would be the most recent one, and so I can only guess and usually pick the wrong Hound. -.- ![]() |
crusha_k_rool • PM |
May 27, 2010 5:06 PM
|
[GSPB]Crusha
![]() Posts: 926 |
EDIT: Great, my connection sucks right now and so this became a triple post -.-
![]()
Last edited by: crusha_k_rool May 27, 2010 5:08 PM
|
crusha_k_rool • PM |
May 27, 2010 5:07 PM
|
[GSPB]Crusha
![]() Posts: 926 |
I also found that some vehicles in the package have serious bugs that make them unusable, or at least it spams the log with errors. There are fixed and final versions available on the web, though.
![]()
Last edited by: crusha_k_rool May 27, 2010 5:12 PM
|
xicesnake • PM |
May 28, 2010 8:40 AM
|
[*]X!ceSnake
![]() Posts: 255 |
that's mean we could have a mino in sektor9 ?
![]() ![]() ![]() ![]() ![]() ![]() |
vk__ • PM |
May 30, 2010 12:11 PM
|
VK!*
![]() Posts: 460 |
Failed to enter C:\UT2004\Maps\ONS-NewWeaponTestingRoom-(TechComOnly).ut2: Can't find file for package 'ONSBPTextures'
History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free Anyone? Help ![]() After downloading file, now i got this: Can't find file for package 'AW-2k4XP' After downloading this: General protection fault! History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free
Last edited by: vk__ May 30, 2010 12:17 PM
|
crusha_k_rool • PM |
May 30, 2010 12:41 PM
|
[GSPB]Crusha
![]() Posts: 926 |
Seems like you don't have the ECE edition installed, since those are both packages from there.
Can't blame the author, the ECE is considered stock content by the community, in other words if you don't have it then you are considered to not really have the whole game. ![]() |
vk__ • PM |
May 30, 2010 3:40 PM
|
VK!*
![]() Posts: 460 |
So, what i need to do next?
![]() |