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Forum Home > Maps & mods > ONS-{DX}Ameliorate
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crusha_k_roolPM
#11
May 11, 2010 8:53 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Don't worry, I am working on the next version. Fixed the bug with the blocked door already (what caused a lot of bugs at other places, but I got them all - except one, but that currently only prevents the upper floor of one house to be a separate zone, it's connected somewhere with the main zone, means there is either an invisible BSP-hole somewhere or a zoneportal is simply leaking)


I plan to put a Manta on the roof of each side node to get a bit more speed into the game, i.e. a vehicle that can quickly get to the other nodes and attack them. Not more vehicles, it shall stay an NV map.
Maybe I will make the doors to the lower house nodes movers, so you need to go through the door first and can't spam the node from distance.

I think the main problem in the games so far was the bug on the node that prevented the match from starting even and that players need to learn the map first, i.e. how to get out of the house quickly.
xicesnakePM
#12
May 12, 2010 6:26 AM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
there are many bugs around node 4 : we can't pass some areas, whereas there isn't any wall or something ... that's a bit annoying.

http://i588.photobucket.com/albums/ss327/XIceSnake/Sanstitre.jpg
crusha_k_roolPM
#13
May 12, 2010 10:35 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Don't worry, I know about that problem already.

It's caused by a bad BSP-tree, that means that the engine queries a directed graph that is build in advance for the location of solid matter, but somehow the query got something wrong and so the engine thinks that the place there is blocked.

That can be caused by too complex geometry. It's not easy to fix that bug once it occured, however, I successfully got it away from that door by turning a stair to a StaticMesh. But that caused some sides of the columns of the stair to turn invisible, so I did the same for stairs at the other side of the map. But that caused the columns on the roof to have that issue, so I turned some things in the rooms from semi-solid to solid again and that fixed the bug in the storage rooms.
However, the bug moved into the main house then and prevented the top floor from being a separate zone. So I placed some more ZonePortals there to isolate the problem to a smaller area. There was a big geometry hole in the ZonePortal and the ceiling above it then, so I moved the portal further around and then the zone worked properly.
I actually thought I finally got it then, but during testing I saw, that the hole moved to the corner of the right passage in the lower floor and that's where I am currently at.

I will now tweak the main stairs in the house because they cause a hell lot of BSP cuts and hope that that will solve the problem.
crusha_k_roolPM
#14
May 12, 2010 3:56 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
New version is uploaded, check the Epic Forum thread.
xicesnakePM
#15
May 12, 2010 5:15 PM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
Nice. Thx crusha
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