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crusha_k_roolPM
#11
Mar 01, 2011 2:55 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
I don't really understand what you mean about the bKeyVehicle. Do you want it enabled for them or disabled? Doesn't any vehicle disappear after some time of unoccupation?

And keep in mind that bKeyVehicle also affects other things like giving 5 points for a kill of the vehicle instead just one and bots in a key vehicle are told to never leave it at any time (well, that prevents them from building nodes in it but also prevents them to be stupid enough to have it stolen).
pegasus_PM
#12
Mar 01, 2011 2:44 PM
Non-member Joined: Jun 20, 2009
Posts: 234
crusha_k_rool wrote:
I don't really understand what you mean about the bKeyVehicle. Do you want it enabled for them or disabled?[...]
I just wrote 3 lines about the negative effects of having that variable enabled, what do you think :/?

crusha_k_rool wrote:
[...]Doesn't any vehicle disappear after some time of unoccupation?[...]
ONSVehicle.uc wrote:
function DriverLeft()
{
if (ActiveWeapon < Weapons.Length)
{
Weapons[ActiveWeapon].bActive = False;
Weapons[ActiveWeapon].AmbientSound = None;
}

if (AmbientSound != None)
AmbientSound = None;

if (ShutDownSound != None)
PlaySound(ShutDownSound, SLOT_None, 1.0);

if (!bNeverReset && ParentFactory != None && (VSize(Location - ParentFactory.Location) > 5000.0 ||

!FastTrace(ParentFactory.Location, Location)))
{
if (bKeyVehicle)
ResetTime = Level.TimeSeconds + 15;
else
ResetTime = Level.TimeSeconds + 30;
}

Super.DriverLeft();
}


crusha_k_rool wrote:
[...]And keep in mind that bKeyVehicle also affects other things like giving 5 points for a kill of the vehicle instead just one[...]
Are you sure this happens in ONS too? I've never noticed this.

crusha_k_rool wrote:
[...]bots in a key vehicle are told to never leave it at any time (well, that prevents them from building nodes in it but also prevents them to be stupid enough to have it stolen).
In ONS though, trying to prevent your team's ion getting stolen after a bot abandoned it (typically in matches with few ppl on) isn't worth having yours disappearing much earlier than it should (in full 32p matches) nor having your bots trapped in 'em instead of going after objectives. I think the pros and cons of bKeyVehicle are pretty obvious by now.
Eyes in the skies.
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