jancsi33 • PM |
Jan 16, 2010 6:46 AM
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Jancsi.:LLS:.
![]() Posts: 217 |
Thank you!!!
Didn't read about Mover in wiki beyondunreal but will do! Yay my first door XD! EDIT: The page says that movers can be only StaticMeshes... But there are trial maps where there are moving addedbrushes...
Last edited by: jancsi33 Jan 16, 2010 11:29 AM
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vk__ • PM |
Jan 23, 2010 2:00 PM
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VK!*
![]() Posts: 460 |
I want to build a map to, but it is to hard for me. I got a nice idea of a map, maybe someone can make my idea? =)
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crusha_k_rool • PM |
Jan 23, 2010 4:12 PM
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[GSPB]Crusha
![]() Posts: 926 |
Well, just post your idea and we can tell you whether that is a good concept for a map in a videogame or not.
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vk__ • PM |
Jan 24, 2010 7:42 AM
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VK!*
![]() Posts: 460 |
I made a sketch from my idea
![]() With a nice skybox, fog, good vehicles ![]() Here is the link! http://img715.imageshack.us/img715/3375/sketchonspetronastowers.jpg http://www.thecircuit25.com/images/kuala_lumpur_petronas_towers.jpg EDIT EDIT EDIT EDIT ATtENTION!!!:D 11/05/2010 http://img245.imageshack.us/img245/3375/sketchonspetronastowers.jpg
Last edited by: vk__ May 11, 2010 1:51 PM
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crusha_k_rool • PM |
Jan 24, 2010 11:22 AM
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[GSPB]Crusha
![]() Posts: 926 |
Looks pretty interesting, unfortunately I don't have so much time to make complete new maps and I have still many other maps pending. But I would really like to do this.
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vk__ • PM |
Jan 24, 2010 12:29 PM
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VK!*
![]() Posts: 460 |
Im learning, i have learned the basics. Like cube, textures, add, subtract. (lightning)
I have some questions:) 1. how can u rotate a wall, brick? (not the texture) 2. How to place nodes? And vehicles 3. How can i easy cut a hole in a wall? Thx |
crusha_k_rool • PM |
Jan 24, 2010 2:04 PM
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[GSPB]Crusha
![]() Posts: 926 |
1. Select the Rotation-tool
![]() But you should always try to stay on the grid when rotating BSP, or else you will get a lot trouble later. StaticMeshes can be rotated in any way you wish to do, they have no problem with not being on the grid. 2. Nodes: ActorClassBrowser -> NavigationPoint -> JumpDest -> JumpSpot -> GameObjective -> DestroyableObjective -> ONSPowerCore -> ONSPowerNode -> ONSPowerNodeNeutral. For the Cores you need to take ONSPowerCoreRed and ONSPowerCoreBlue. Vehicles: SVehicleFactory -> ONSVehicleFactory -> *the factory of the vehicle you want* MAS = Mobile Assault Station = Leviathan RV = Scorpion PRV = Hellbender Tank = Goliath ShockTank = Paladin Artillery = SPMA HoverCraft = Manta AttackCraft = Raptor DualAttackCraft = Cicada Bomber does not work because the Bomber was turned into the AirstrikePainter If you use my UltimateONSFactory, then you need to set a VehicleClass in the RandomVehicles-array for each team. The Ion-tank has, like some other vehicles, no own factory, as it was never intended to be used in ONS. If you want to use it anyway, then place a normal Tank-factory and change the VehicleClass (in the properties -> SVehicleFactory) to HoverTank_IonPlasma. 3. When you start a new map, then the editor is full of matter, which you cut out with the Subtract ![]() And if you build such a BSP-wall, for example, then you can use another subtract in it to cut things out again. The order in which you do those CSG-operations is the order in which they will be done when you Rebuild ![]() If you want to change the order afterwards, then you can right-click on a Brush (in 2D-viewport) and click Order -> To First or Order -> To Last. The last thing in the order is the last to be applied. So if you would set your first subtract-brush to the last order, then everything else what you would have done before in your map would be subtracted and you would get a simple room. This is pretty nice for the basics: http://www.youtube.com/watch?v=KJtRg1c17D4 ![]() |
vk__ • PM |
Jan 24, 2010 2:31 PM
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VK!*
![]() Posts: 460 |
Thx, i will try this out.
About that holes, in can make a hole, pipe in a wall. But i want to cut a hole to fly outside. - If i make a cube, there are walls inside but at the outside there is no walls visible. Double sided walls ... Thx for help already! ![]() |
crusha_k_rool • PM |
Jan 24, 2010 2:47 PM
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[GSPB]Crusha
![]() Posts: 926 |
Cut out a huge cube, that is the most outside wall of your level, the thing against that flyers would crush when they try to enter the skybox.
Then add place two tall cubes inside that subtracted cube, those will be your two towers. Then cut the rooms out of those two towers, so that there are still walls left. Then cut small cubes out of the left over walls, which will be your windows and doors. You always start with the biggest thing you want, the maximum size of your map, not the smallest room inside it. ![]() ![]()
Last edited by: crusha_k_rool Jan 24, 2010 2:48 PM
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jancsi33 • PM |
Jan 24, 2010 5:36 PM
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Jancsi.:LLS:.
![]() Posts: 217 |
Oh yay finally this topic is not only for me
![]() Oh, and VK, starting your "mapping carrier" with an Onslaught map? :O good luck with it!!! |