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Forum Home > Maps & mods > ONS-SavoIsland-K
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lizat-kingPM
#31
May 18, 2010 7:15 AM
lizat-king Member - Joined: Jun 19, 2009
Posts: 73
Yea the Reedemer can remove, Im for it too. And a Minigun-Turret on the roof of the Homebase, was an good Idea.
Last edited by: lizat-king May 18, 2010 7:16 AM
crusha_k_roolPM
#32
May 18, 2010 8:12 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
On the roof? How that? You are not supposed to get up there, only to use the lift (don't know if a turret at the sniping position would be able to hit many attackers…)


I would prefer to remove the Hoverboards again, the graphic glitches with the water are just disturbing.
foibosPM
#33
May 18, 2010 10:05 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
I don't see any glitches under them, just the water is buggy.
crusha_k_roolPM
#34
May 18, 2010 10:09 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
That's the latest video card driver then… also causes annoying stripes in dynamic lights that use a LightEffect (like LE_Strobe or LE_Flicker and I can tell you that it's not the effect in itself, as it also occurs in LE_SlowWave)
jancsi33PM
#35
May 18, 2010 10:40 AM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
What kind of glitches?
crusha_k_roolPM
#36
May 18, 2010 11:42 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Extreme flickering of the Hoverboard fog on water. It tries to switch to it's WaterDustColor (white), but immediately switches back to the GroundDustColor (brown) and starts trying again.

After a while you don't want to look at any Hoverboard guy anymore.
Last edited by: crusha_k_rool May 18, 2010 11:42 AM
kentaroPM
#37
May 19, 2010 5:36 AM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
Yesterday we played the beta4. The game was well balanced (blue a little stronger).
For me the hoverboards are good because they accelerate the game.
But i'm not against remove them if lots of people want it

I'm ok to remove the redeemer.

For the turrets, i need more ideas... the roof is hard to access, except if we put a jumppad near it.
And what do you think of use minigun turrets instead of laser turrets?

foibosPM
#38
May 19, 2010 7:58 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
That's right, they're accelerating the game. It's faster, more dynamic, the beach nodes are being attacked constantly. All the boards should be placed at "enemy" side of node, some of them are not and players miss them. The sea - Crusha did a great job, it looks awesome (although it can be even bigger), but it dissapears frequently, not for me only. The sand bags are blocking the turret's lasers often, they should be placed lower. Minigun turret is quite deadly, use it wisely.
Last edited by: foibos May 19, 2010 8:04 AM
kentaroPM
#39
May 19, 2010 8:28 AM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
We can put the minigun turrets only on one side.

I don't understand what you said for the location of the hoverboards...
foibosPM
#40
May 19, 2010 8:48 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
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