vk__ • PM |
Oct 28, 2010 10:12 AM
|
VK!*
![]() Posts: 460 |
Yes, just rebuild the map
![]() |
kentaro • PM |
Oct 28, 2010 11:49 AM
|
Kentaro
![]() Posts: 205 |
Just wait for that week end. (no internet in the week, sorry ! )
Kent' ![]() |
foibos • PM |
Oct 28, 2010 12:11 PM
|
Foibos
![]() Posts: 551 |
I guess the reflections are part of the texture and no rebuilding will help. But why it should? Damn, there is already a perfect water on BE-Ravine!
|
xicesnake • PM |
Oct 28, 2010 12:30 PM
|
[*]X!ceSnake
![]() Posts: 255 |
doesn't work vk.
Kenny, need ur help ^^ ![]() ![]() ![]() ![]() ![]() |
xicesnake • PM |
Oct 29, 2010 9:42 AM
|
[*]X!ceSnake
![]() Posts: 255 |
new version :
- water ! (...) - wormbo nodes : all the nodes exept center node bring 8 points, the middle one bring 20 but it got 3000 health (instead of 2000) and take 60s (instead of 30s) to self-construct check it out ![]() http://www.mediafire.com/?l09exa8y5jv5u4h ![]() ![]() ![]() ![]() ![]() |
crusha_k_rool • PM |
Oct 29, 2010 10:29 AM
|
[GSPB]Crusha
![]() Posts: 926 |
I actually wonder what this Health option in the new Node is all about. Health is already determined by the ConstructionTime: the higher it is, the longer the Node takes to be build and the longer does it also need to be destroyed.
![]() |
xicesnake • PM |
Oct 29, 2010 10:42 AM
|
[*]X!ceSnake
![]() Posts: 255 |
well I set the health node and the construction time. And if u take Serverance(solace eidt) for instance, he created a node which can't be constructed without linking (infinite time) whereas life of it is normal.
![]() ![]() ![]() ![]() ![]() |
thomasito • PM |
Oct 29, 2010 11:09 AM
|
Thomas!to*
![]() Posts: 221 |
Hmm, so what's the reason for changing the points for the nodes? 8 points and 20 points? that's ridiculous! I can't see how that is supposed to improve the gameplay - it's gonna be the total opposite! People who dare to get out there vehicle will now have to link so much longer being a sitting duck for guys that (on purpose or by chance) come by with their tank or flyer! The dragon and falcon (who already dominate the map) will pwn even more (imagine a fully loaded dragon making a whole round, destroying every enemy node, perhaps land somewhere and heal the damage - getting 80+ points after only one round! If they do that the whole match through.... not good =/
![]() |
crusha_k_rool • PM |
Oct 29, 2010 11:18 AM
|
[GSPB]Crusha
![]() Posts: 926 |
Yeah, right. That was my concern as well.
Just because you can do all funky stuff with Wormbo's Nodes, that doesn't mean that you automatically should throw your sanity over board just to make use of a feature. I also think that not every new map needs to have an Independent Node or Countdown Node just because it's possible in theory. ![]() ![]() |
xicesnake • PM |
Oct 29, 2010 12:04 PM
|
[*]X!ceSnake
![]() Posts: 255 |
well :
- @ thom : My map isn't really popular, like all the maps which got low pph. See all sektors, it's the same. Furthermore, people don't really go on nodes, they perfer shoot with supervec. They espacially ignore middle node. That's why I think it's better, it will be more attractive. - @ crusha : well, foib said the exact opposite, he doesn't want a Id or cd node ... I will see what people think about that. But I agree I could make a countdown node for middle node. ![]() ![]() ![]() ![]() ![]() |