crusha_k_rool • PM |
Oct 18, 2010 11:38 AM
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[GSPB]Crusha
![]() Posts: 926 |
I was told that I should open this thread, so here it is. It is pointless, though.
This map will definitely stick to the original, that's also what Sanchez wants. So there is no need to think about additional nodes or alternative linksetups. I will add a Kamikaze where I currently have the Grenade Launcher because the Shaped Charge is there in the original. Furthermore I am currently working on fixing the bugs in the scripts. Maybe I will try to script an orb later. ![]() |
lilalurl • PM |
Oct 18, 2010 2:03 PM
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lilalurl
![]() Posts: 67 |
Of course this thread has a point. Here I can bother you with teh interweb messing your bytes again (that would be too silly for the Epic forums thread).
You are actually unl33ting his nickname, it is Sanch3z. Well, a few years ago sp3ak1ng l33t was hot. Now when you see something not in l33t I guess you say "that's hot" ![]() And you can also post a download link for people who want to grab the map directly: http://www.mediafire.com/?zcnfpmutjo9a2bg |
foibos • PM |
Oct 18, 2010 3:01 PM
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Foibos
![]() Posts: 551 |
Thank you for opening a thread on forum of server where the map will be played, instead of mapping discussion of few offline guys on Epic. I really appreciate you point of view "it's good as it is, no discussion allowed, it's like the original and that's enough, we are not interested in gameplay, but in truly copy of the UT3 map". Am I wrong? Btw, thank you for the work on that map. Well, players, how do you like it?
![]() Original thread: http://forums.epicgames.com/showthread.php?t=737300 |
crusha_k_rool • PM |
Oct 18, 2010 3:47 PM
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[GSPB]Crusha
![]() Posts: 926 |
The declared goal was and is still to create a copy of this one, it doesn't need to have perfect gameplay if that would mean to completely reinvent the map.
We put the focus on other aspects in the map here. TankCrossing will have a linear linksetup as well, btw. That doesn't automatically mean that the map will be bad. ![]() |
foibos • PM |
Oct 19, 2010 12:28 PM
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Foibos
![]() Posts: 551 |
Chat logs, opinions: http://sharetext.org/FPV5
The map is beautiful, but the linear link setup is imo boring. No tactic (even with the "tank" node), overtimes, stereotype. The final goal of your and Sanchez's work shouldn't be the breathtaking copy of a common map, but a map which the players could like. What do you want? My idea for better playability, just a scratch: ![]() |
xicesnake • PM |
Oct 19, 2010 1:32 PM
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[*]X!ceSnake
![]() Posts: 255 |
I agree with foib.
The one way link setup doesn't bring much interest, and lead to harder comeback/advance. Also, for a NV map style, I think there is too much eons scorps. maybe some should be replaced by locust. ![]() ![]() ![]() ![]() ![]() |
rasput1n • PM |
Oct 19, 2010 2:23 PM
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RASPUTIN
![]() Posts: 40 |
I agree with Foib, the map was good to play today but the node setup was too simplistic.
With no bypass node links it becomes a linear slogfest! |
thomasito • PM |
Oct 19, 2010 4:00 PM
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Thomas!to*
![]() Posts: 221 |
what I like
- great textures - no clipping bugs detected - sneaky paths to reach a node from behind and elude spammers what I dislike - no "downtown"atmosphere tbh! more like factory premises - with the current nodesetup it reminds me alot of floodgate - thus floodgate has a bypass node --> missing! - there are corridors with doors that don't even work/can't be opened... why? - low ammo and half-empty weapon lockers... (shock rifle+lg on more nodes... what about sniping rifle??) ideas: - adding a mine layers could also be useful - nodes 4 and 2 should be also attackable from the roof somehow! - 1 ion painter somewhere (to get down middle node or a tank but node side nodes) ![]() |
crusha_k_rool • PM |
Oct 19, 2010 8:20 PM
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[GSPB]Crusha
![]() Posts: 926 |
thomasito wrote: I will ignore the other suggestions for now. The map is not even completely done or long enough tested and does by far not have all features I want to include (some things simply don't exist yet and need to be painstakingly created) and yet it hails complains about playability and a hundred things you want to have to make it like any other map. Suggestions are fine, but I think after working one and a half month almost every day for several hours on this you can accept my wishes how the map should be. If you consider it so unplayable: nobody forces you to have it on the server. ![]() |
sanch3z_wtf • PM |
Oct 20, 2010 5:52 PM
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sanch3z_wtf
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I cant stand retarded leet speak! My sn used to be Dirty Sanchez but there were others that used that same name so I swapped numbers for letters to have a unique name. I shortened the name sometime after.
I am interested in a 32 player version of this map. Not a mega tank map and no overpowered vehicles. Crusha wants to make a "true" version first which is fine. Behind the scenes I am working on ideas to expand Downtown to make it more suitable for 32 player ONS. Suggestions are welcome on a different node link setup. I'm not interested in changing the vehicles or adding different ones other than at new nodes which will be from the same batch of vehicles already in the map. Someone on Epic forums already bugged the shit out of me about vehicles and I've had enough of that so ALL REQUESTS FOR DIFFERENT VEHICLES WILL BE IGNORED BY ME.
Last edited by: sanch3z_wtf Oct 20, 2010 6:04 PM
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