foibos • PM |
Jul 20, 2009 6:36 PM
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Foibos
![]() Posts: 551 |
I asked Wormbo if he could create some mutator for us, that would be able to add new round if the match ended within some time limit. And it's online now! If the match is too quick, team scores are reseted (not the players scores), teams are shuffled to balance their combined player score per play time and another round starts. Current time limit is 10 minutes.
I've sent to Wormbo € 100 for his good will and effort. If you like this mod, please contribute. All donations will be published.
Last edited by: foibos Jul 21, 2009 11:55 AM
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huntdown • PM |
Jul 21, 2009 3:37 AM
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HuntDown
![]() Posts: 247 |
that could be interesting.
but this rematch will be subject to a vote. right? sometimes that short match is a release. |
foibos • PM |
Jul 21, 2009 3:48 AM
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Foibos
![]() Posts: 551 |
It's loading new round automatically. We can discuss about the time limit.
Update: Now it's 8 minutes.
Last edited by: foibos Jul 23, 2009 5:43 AM
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huntdown • PM |
Jul 21, 2009 5:43 AM
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HuntDown
![]() Posts: 247 |
well then. i have a feeling that this rematch option will be hated.
i only hope the game can be replayed once. and maybe the 10' lowered to something like 7 (during the day, when there are less players, the matches are less longer, am i right?) there are many games well balanced and after the 25 mins, losing team wants the revenge. that can be interesting too. without shuffling the teams.
Last edited by: huntdown Jul 21, 2009 5:44 AM
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foibos • PM |
Jul 21, 2009 10:58 AM
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Foibos
![]() Posts: 551 |
Many thanks for your contribution, laboRHEinz. It's very welcome.
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m-knell • PM |
Jul 22, 2009 11:58 AM
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M-knell
![]() Posts: 130 |
Mutator is great! Yesterday i saw it in action for the 1st time. 2nd round was brilliant! Foibos who was idea of this mutator? Your?
![]() We have some problems with paypal here in Russia, i'll try to find the way and donate. |
rasput1n • PM |
Jul 24, 2009 4:02 AM
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RASPUTIN
![]() Posts: 40 |
I got screwed by the evenmatch mutator yesterday playing 28 player Kakmo.
The first match was a one sided affair and the replay was initiated. When the second round started, the teams were all messed up with 4 players on my side and 24 on the other! This took about 3 minutes for the server to sort out which meant I had a lot of work to do catching up with my understaffed team. My team did win the round with one of the great combacks of all time! |
huntdown • PM |
Jul 24, 2009 5:08 AM
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HuntDown
![]() Posts: 247 |
now that's interesting rasputin. :/
foibos, the player with the highest pph replaces the lowest pph player from the losing team and the rematch starts? = high pph replaces low pph? that is the idea? why if some players have the same pph? maybe that was the problem in rasputin's war of the 4 brave men? =) 1 replacing many ps. ive seen once that red were ~30, blue 0. for a short period of time.
Last edited by: huntdown Jul 24, 2009 5:09 AM
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crusha_k_rool • PM |
Jul 24, 2009 5:25 AM
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[GSPB]Crusha
![]() Posts: 926 |
@ Hunt: That wouldn't probably be the idea. I guess the programm just get's the overall sum of pph of the whole team and compares it to the one of the other. Then depending on the difference it calculates, which player(s) could be changed to get it as even as possible.
That's how I'd think it works. @ Rasp: Maybe the 4 on your side had a total pph that was even to the one of the 28 other players and only TitanTeamFix brought the unbalance again. Of course such results should be blocked, but then the program has probably much more difficult things to calculate. ![]() |
huntdown • PM |
Jul 24, 2009 7:58 AM
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HuntDown
![]() Posts: 247 |
that can't be true. the priority is to balance the number of team members. and i don't think that all the players are shuffled. i think just a few of them. i'm curoius what is the rule. maybe foibos will brighten us :>
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