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crusha_k_roolPM
#1
Vote-menu
Sep 12, 2009 6:53 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Personally I would prefer the UT2Vote-menu to the default one.
It is just more comfortable and have some useful options.

A very good one is also that a preview of the map is shown in the menu.


Here is the corresponding site to the mutator:
http://www.proasm.com/ut/ut2vote.html

Here is how it looks like:
http://www.proasm.com/ut/ut2vote2k4/utvshots2.html



I guess this is the menu that will be shown to us, the only thing I miss in it so far is the random-vote button. But that can be probably added somehow, while the mutator and gametype could be disabled.
A random vote would at least help me to get a bit more variance into the voting because now I am always too lazy to pick one of the maps that is more than one or two clicks away. :p


It is also compatible with the AntiTCC2009 and so I hope it will also be with the latest version of it.


What are your opinions about it?
Last edited by: crusha_k_rool Sep 12, 2009 7:58 PM
thomasitoPM
#2
Sep 12, 2009 7:46 PM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
to sum it up, u basically want this vote-menu due to

a) preview pac of the map
b) random vote

right?



i'm not sure about the random vote cuz if u don't care about the map u don't need to vote at all.
the previews may be nice... just for those who don't know about the maps or mix up maps that sound alike.
thing is..... e.g. minus... there are 3 versions of the map, all with different vehicles. the preview pic would be the same in all 3 of them and new players vote for it, hoping they'd get the "big tanks" and end up with the ECE-version...
know what i mean? same goes with nevermore...
but that already happens now w/o the thumbnails, therefore i can't see a thing that makes it all worse - besides the expenditure foibos has to expend.



btw u linked 2 URLs that are exactly the same ^^
7/~
crusha_k_roolPM
#3
Sep 12, 2009 8:02 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
thomasito wrote:
to sum it up, u basically want this vote-menu due to

a) preview pac of the map
b) random vote

right?



i'm not sure about the random vote cuz if u don't care about the map u don't need to vote at all.
the previews may be nice... just for those who don't know about the maps or mix up maps that sound alike.
thing is..... e.g. minus... there are 3 versions of the map, all with different vehicles. the preview pic would be the same in all 3 of them and new players vote for it, hoping they'd get the "big tanks" and end up with the ECE-version...
know what i mean? same goes with nevermore...
but that already happens now w/o the thumbnails, therefore i can't see a thing that makes it all worse - besides the expenditure foibos has to expend.



btw u linked 2 URLs that are exactly the same ^^


You are right with my intentions, but it doesn't hurt to have something better than the standard.

I can't help the problem with Minus, but at least you get more than a simple name (of course only as assistance to the memory, because you need to have the map already in your folder or in the cache for it to be displayed).
There are several maps on the server which I played once, but I forgot which name goes with what map.


They are not. *cough*
Last edited by: crusha_k_rool Sep 12, 2009 8:03 PM
foibosPM
#4
Sep 13, 2009 7:31 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
It's nice, but isn't it quite dispensable? How many functions could we use except the map's screenshots? Btw, and mabey I'm wrong, the preview picture needs to be saved in map file, otherwise no preview will appear. And those screenshots are available almost in none of our maps, just try to right-click in current vote menu a select View Screenshot and Destription. Empty, black screen.
crusha_k_roolPM
#5
Sep 13, 2009 8:13 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
foibos wrote:
It's nice, but isn't it quite dispensable? How many functions could we use except the map's screenshots? Btw, and mabey I'm wrong, the preview picture needs to be saved in map file, otherwise no preview will appear. And those screenshots are available almost in none of our maps, just try to right-click in current vote menu a select View Screenshot and Destription. Empty, black screen.


I don't know if it's possible to get it into the vote-menu that I linked there, but in another vote-menu screenshot (maybe from an earlier version?) it is possible to have a RandomVote-button. That would be one more function I wished.

I think it also prevents the menu from popping up after the game while you are still writing something. That really annoys me all the time because I would have to click the menu then and continue writing in it.


And I haven't checked the map-screenshots in the current menu yet, because I just didn't know about, as probably many players doesn't.
In the maps that I have downloaded so far are often screenshots included and if there are none in a map I edit, then I just include some, like I have done with the MagicIsle.

We could give it a try. And what is about that opinion-vote? It seems good to get feedback about new maps.
crusha_k_roolPM
#6
Sep 22, 2009 4:04 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
I'd really like to try this out. I think it has also some minor features that are not in the description.

For example it also doesn't switch immediately to the next map when a majority is reached, it waits one second to see if someone clicked the wrong map as an accident.
And it doesn't pop up while writing.
And the player can rate a map if he wants, so you can get some feedback.

Come on, I fell in love with that thingy.
m-knellPM
#7
Sep 23, 2009 4:13 AM
M-knell Member - Joined: Feb 07, 2009
Posts: 130
IMHO this is cool thing! I have some troubles with maps name sometimes during voting. Screenshots would be nice.
But has this vote-menu maps-order (or how its called) info, that shows what maps are available now or how many rounds should i wait for specific map etc.
crusha_k_roolPM
#8
Sep 23, 2009 10:40 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
I don't know about that. Couldn't test it long enough on a server because there was set a timelimit that determined how long after the map started you were able to vote a new map.

There is at least a menu "TopMaps" that lists the 10 most played maps on the server and how often they have been played and so on. Maybe you can set this menu to show all maps.


But some other useful functions of the mutator (only the most interesting ones), that can be set in the ini:

bAllowMuts=
bAllowArena=
bAllowGames=
bAllowKick=


Setting these to True or False specifies whether they can be votable or not. Defaulted as True.

bDoGamePopup=
Defaulted to False, but setting it to True will force the Map Menu window to popup anytime during a game when someone decides to make a vote. Having this set to True can be very annoying to the game, but some prefer it that way

bShowBotsKick
If set to True the Bots will appear in the Kick Menu and can be voted out the game.

bNoRestart=
If set to True, players will not be able to vote for a Restart at Game end.

bHideNames=
If set to True, then when a player makes a kickvote his nickname will remain anonymous and so will the players that voted Yes.

bVoteWhenDead=
If set to True, then players can vote before the Game starts and while they are dead.

bUseChatIcons=

This will enable a UT2Vote chaticon.

MesgTypeTime=
Many players have complained on how the popup menu interrupts their Say messages at the end of the Game.
Basically what happens now is UT2Vote will first look to see that everyone has finished typing their messages before poping up the VoteMenu. In other words if anyone is typing a message when its time to popup the Menu, UT2Vote will send that person a message:
**** Finish your message - Voting Time ****
UT2Vote will now wait another 10 seconds before it checks again.
Everytime it checks for someone typing it will also check the TypeTime you set above and if this TypeTime has expired, the VoteMenu will popup regardless of who is still typing and send those people a message:
**** Sorry - Time Up ****
crusha_k_roolPM
#9
Sep 23, 2009 10:41 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926

VoteChangeNum=3
The option bChangeVote has been dumped in favour of VoteChangeNum and if set to 0 will disable vote changes.
The number of Changed Votes is now configurable in the AdminMenu up to a maximum of 99.
The number of vote changes is now displayed in the map menu after a player makes his/her first vote.
When a player votes for a map. that map will displayed at the top of the maplist.

VoteMinTime=30
The total amount of time allowed before Voting timeout for 2 Players.

VoteMaxTime=120
The maximum Voting time allowed regardless how many players are on the server.

VoteStepTime=7
The additional time allowed for every Player that joins the Server after the VoteMinTime.

VoteIdleTime=15

After everyone has Voted, this is idle time waited for someone to change there vote.
If no further votes are made the VoteMaxTime will be forced and the vote will be decided.
If however someone makes a vote a further Idle Time will be set.

GameVoteLimit
The number of votes a player can make during a game.

GameVoteTime=
This is the time in minutes allowed from the START of a game that players can call a vote.

VotePercent=

This is the accepted percentage to pass a vote ONLY during game voting.

MenuPopupTime=0
This has been added to the Config section and if greater than 0 it will control the time it takes for the Menu to popup when the Game ends.



bStandardServer=True
This will enable your server to be displayed as a Standard Server

bSortOpinion
If set to True, this will display the Voted maps in Opinion order rather than Voted order.

bDisMapCon
If set to True, then when a Map Menu is called, the clients Console will not be cancelled.

bNoClientWarn
If set to True, Players will not receive a warning notice when logging onto UT2Vote the first time and their client settings have not been done.

bMapChecks (used to be bMinMaxMaps)
If this is set to True then the game will check to see if the selected map is suitable for the current number of players as defined.

bMapCheckSpecs=False

When using the [UT2Vote59.UT2VoteMapCheck] and this is True, Spectators will be added to the MaxPlayer count.

bUseRandomMap=False

If set to True, then when a vote times out and the vote fails, UT2Vote will choose a Random map from the Server maps folder or List instead of the Default map.

MapListSort=0
0 = Alphabetical A - Z listings.
1 = Alphabetical Z - A listings.
2 = As in list - best if UseMapList=True
3 = Random selection on each level.

bNoCenterMessage=False
When set to True, Players will not receive UT2Vote message in the center of the screen during a game.
This was added as players complained the message hid the crosshair.
lizat-kingPM
#10
Sep 24, 2009 2:52 PM
lizat-king Member - Joined: Jun 19, 2009
Posts: 73
I think it looks nice, then we can see what we vote.
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