thomasito • PM |
Oct 12, 2009 10:38 AM
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Thomas!to*
Member - Joined: Jun 15, 2009
Posts: 221 |
as i already stated the other day, I suffer from several major bugs on this map:
1) very unusual low framerate 2) cannot see the upper part of tanks and paladins... hence i can't see where an enemy is aiming at (when attacking with manta for example) 3) i can neither see my own avril rockets and linkgun-beams nor the enemy's "soDaLa" told me he suffers from lag #2 as well. not sure if anyone else does have those problems... I really can't play the map properly with all that. Hope this only involves few fellow players! |
foibos • PM |
Oct 12, 2009 1:58 PM
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Foibos
Member - Joined: Sep 04, 2008
Posts: 551 |
Download: http://files.ww.com/files/59114.html It's laggy for me too. The map is well optimized, it's full of antiportals, I suspect the movable marbles... In the original version they are immovable (some of them explosive), but in EONS you can play scorpball with them. Crusha, could you tell us more?
Last edited by: foibos Oct 12, 2009 2:11 PM
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pegasus_ • PM |
Oct 12, 2009 2:42 PM
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Non-member
Joined: Jun 20, 2009
Posts: 234 |
*Sigh*... sometimes I feel Cataldi's just one big cosmic joke played at my expense. Seriously, I thought we had agreed this was a dreadful map (the yardstick for bad maps, in fact) for reasons that had nothing to do with its vehicles, why bring it back with this version when it's offering nothing better besides faster scorpions?
As for Thommy's lag issues, although I'm guessing those experiences were only the result of one particular very laggy session (those quirks can appear on any map when the server's connection is stressed or net traffic is generally congested) and would probably not happen again specifically on this map, there is one simple way to determine whether the map itself is buggy: play it offline. |
foibos • PM |
Oct 12, 2009 2:48 PM
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Foibos
Member - Joined: Sep 04, 2008
Posts: 551 |
Coz is highly enjoyable with all EONS stuff, which fits the map perfectly? Crusha, BadWolf and me spent many hours to improve it. You can't check the online performance offline, Peg.
Last edited by: foibos Oct 12, 2009 2:50 PM
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pegasus_ • PM |
Oct 12, 2009 3:43 PM
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Non-member
Joined: Jun 20, 2009
Posts: 234 |
Okay, I'll bite... how was it improved? Also, Thommy mentioned he suffered from "several major bugs on this map", which you can look for offline (not that there are any that I could spot). The fact that the problems he listed are not bugs, rather known lag issues, just means he played on a busy hour and not much more.
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thomasito • PM |
Oct 12, 2009 4:58 PM
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Thomas!to*
Member - Joined: Jun 15, 2009
Posts: 221 |
Oh noes didn't wanna start an argument... So I followed Peg's hint and checked it offline... couldn't reproduce any of the listed problems.... Hence it WAS the traffic / business and not map-specific...
maybe it's just a thing about my mac, maybe my internet connection is too slow... I'm sorry for causing trouble |
pegasus_ • PM |
Oct 12, 2009 7:00 PM
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Non-member
Joined: Jun 20, 2009
Posts: 234 |
Nah, it's just a discussion, mate, I don't believe any trouble was caused. Besides, Foibos and I go back a bit as far as the Cataldi topic is concerned .
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crusha_k_rool • PM |
Oct 13, 2009 11:57 AM
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[GSPB]Crusha
Member - Joined: Oct 13, 2008
Posts: 926 |
foibos wrote: In the beginning I wanted to make only some of them movable, the rest should stay static or explosive. Then it seemed odd to me, players would have spent to much time probably to search for movable ones (yes, we are all childs that love to play!), so I turned all either into explosive or moving ones. They use the simple Karma-Rigid-Body-physic, but it wouldn't work online all alone (only the collision-coordinates would be updated by the server, but the players couldn't see them move optically), so I used the "Karmathing" aka "karmaonline.u", which fixes that problem. One marble shouldn't need more server-ressources than a single Flak-shard, so all marbles in the map are not worse than 4 people firing a Flak. I don't know if they are the root of the trouble, you can test the online-performance of a map offline (in terms of what-works-and-what-doesn't) by starting your own dedicated server with that map. You can even use bots to test how many channels are created in action, the only thing you can't test is lag. So try to watch the "channels" of the map when playing it online. You can see them by pressing F6 ingame. A channel represents one dynamic object of the map. So there is one channel created for each pickup and for each pickup-slot of a weaponlocker, for each vehicle, for each player, for each projectile and now also for each karmathing. As you see from the projectiles in that numeration, channels are created and deleted when they are needed. The marbles should only become active when they are hit once, I don't know if they create a channel at the beginning or only when they become active. In the last case you could try to play around without hitting them, or watch at least if the performance gets worse after activating them all. |
crusha_k_rool • PM |
Nov 02, 2009 10:41 AM
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[GSPB]Crusha
Member - Joined: Oct 13, 2008
Posts: 926 |
A new version! (5.81 MB, 7zip)
-Removed the exploding "marbles" because they had a bug and were not displayed as marbles but as small floating tennis-balls. The explosion-effect was lacking too, but there should be a better performance now without them. -Tweaked collision of the rocks in the tunnels, now you really walk on them. -Better protection for cores. -Additional EONS-Paladin and EONS Scorpion outside the base, allowing faster attacks on the node at the right. -Maybe an improvement in the lightning because I saved it as raytrace-bitmap now, but I don't know the effects. Maybe the file is bigger or smaller, maybe the performance or quality is better or worse… |
shihan • PM |
Jan 17, 2010 2:32 PM
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Shihan
Member - Joined: Jan 10, 2009
Posts: 3 |
I've just been catching up with some posts, and I have had similar problems as Thomasito, but not just in this map (which I quite like, by the way).
I thought it was just me not being able to see the top half of tanks and paladins, but I have checked this out and it is a known problem. It is because the server is particularly busy and cannot get all the info down the phone line so bits of info (usually graphics) don't get shown. I use to get this a lot mid/late 2009, and also had a problem with my guns not showing/firing. All I could do was run around and get shot a lot (pretty much normal, then, LOL). It only happened when there was 31-32 players online and usually in graphics intensive maps. I know I have a problem with my phone line (aluminium cables!) so this may also be a factor in reducing the flow of information. Lately, it is rare I get this type of problem so maybe the server has improved recently or my phone line has become more stable ... |