Vultr.com - Instant Cloud Server Deployment
FREELANCER 64 MEMBERS:
Home
Forum
News
Share on Facebook
Share on Twitter
Share on Google+
Forum Home > Maps & mods > ONS-VK's Playground[NV]
PREV 1 2 3 4 NEXT
vk__PM
#1
ONS-VK's Playground[NV]
Nov 30, 2010 4:06 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Hello again!

Quite around here lately...

Got a new round for our players here; My playground!
This will be 1 of the 2 last maps i release, Qbez will be the last.

Now this is a new style, no Sektor style. It's a close-combat-whore-flak monkey map with no vehicles. Stay alive with fully loaded weapons. Master the playground.

The FPS is around 50 - 60 fps with 24 bots

Screenshots below. The release is hopefully in two days.










http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Nov 30, 2010 4:27 PM
xicesnakePM
#2
Dec 01, 2010 4:48 AM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
This will rox like always

What about the cube btw ?
vk__PM
#3
Dec 01, 2010 11:55 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Cube is about 60% done, 6 of the 9 rooms are mostly completed.
http://BIT.ly/VKMAPDESIGN


xicesnakePM
#4
Dec 01, 2010 2:27 PM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
vk__ wrote:
Cube is about 60% done, 6 of the 9 rooms are mostly completed.


nice. but how long does it will take (in the better case) ?
vk__PM
#5
Dec 01, 2010 3:42 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
xicesnake wrote:
vk__ wrote:
Cube is about 60% done, 6 of the 9 rooms are mostly completed.


nice. but how long does it will take (in the better case) ?



Christmas. Maybe faster if u post some good idea's!

Ontopic, first test run

Probs;

The doors causing to many frame drops from 55 to 35 is just to much.
Link Setup?

Fixed in b2
http://BIT.ly/VKMAPDESIGN


salkoPM
#6
Dec 02, 2010 7:58 AM
salko Member - Joined: Nov 18, 2008
Posts: 17
Nice map, VK. Good job.
xicesnakePM
#7
Dec 02, 2010 9:03 AM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
Nice map (like always )

Dunno why, but I expect the music from bridge ...

for the link setup I think it's a bit boring ...

Here the actual one :


Here's Mine :


It's maybe to big complicated, but at least, there won't be idle time.
vk__PM
#8
Dec 02, 2010 10:42 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
xicesnake wrote:
Nice map (like always )

Dunno why, but I expect the music from bridge ...

for the link setup I think it's a bit boring ...

Here the actual one :


Here's Mine :


It's maybe to big complicated, but at least, there won't be idle time.


The link setup is aready changed, dunno if it is uploaded yet. And some nodes are replaced. Also with new gameplay changes, like a manta and the CGV, all at hard to get places.

Sounds crazy but u got 1 mistake in ur link setup;

from red core to 9 and blue core to 12 isnt good because players need to get all the way down to recover that node.

(u can jump, but u lose health or u can walk down the stairs and that would take to long.)

If u are forced back to respawning at core.


http://BIT.ly/VKMAPDESIGN


xicesnakePM
#9
Dec 02, 2010 10:50 AM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
vk__ wrote:

The link setup is aready changed, dunno if it is uploaded yet. And some nodes are replaced. Also with new gameplay changes, like a manta ...


manta well hidden... Strange, this remember me something .... foundry ?

vk__ wrote:

from red core to 9 and blue core to 12 isnt good because players need to get all the way down to recover that node.


Well actually when I made this link setup I totally forgot to take care of the levels... ^^
crusha_k_roolPM
#10
Dec 02, 2010 11:58 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
No download link? :d
PREV 1 2 3 4 NEXT