vk__ • PM |
Mar 11, 2011 9:51 AM
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VK!*
![]() Posts: 460 |
Here is my last map.
I am almost done with it, about 95%! Almost ready to release the first Beta. - 9 Cubes, all connected with doors. - 2 Core Cubes - Toxic Cube - Laser & Fire Cube - Healing Cube - Monster Cube - Chess-Pitch Dark Cube - Black Hole Cube (physics) - Cave-Spider Cube All with tricks and traps. Thx to Thomas for the Idea! First run, maybe today ![]() (Remember it is an BETA version, i don't know how it handles online) Trick or be tricked. Grtz, VK
Last edited by: vk__ Mar 11, 2011 11:54 AM
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crusha_k_rool • PM |
Mar 11, 2011 11:34 AM
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[GSPB]Crusha
![]() Posts: 926 |
vk__ wrote: For real or do you mean "latest"? ![]() |
vk__ • PM |
Mar 11, 2011 11:53 AM
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VK!*
![]() Posts: 460 |
Last, not latest.
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crusha_k_rool • PM |
Mar 11, 2011 3:35 PM
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[GSPB]Crusha
![]() Posts: 926 |
Now Foib needs to find someone else to provide new content if we don't want to be stuck on getting only stuff from Omni.
Maybe lock up Peg and Thom in a room with the UnrealEd for 8 hours and see what will be the result. ![]() ![]() |
pegasus_ • PM |
Mar 11, 2011 6:19 PM
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Non-member
![]() Posts: 234 |
Speaking for myself (I dunno what experience Thommy's had with any UT tools), I've certainly spent more than 8 hours on the editor, but none of that involved learning how to create new content (most I've done is managed to add jumppads and change a few vecs from their factories) and there's a reason for that: I have almost zero creative imagination. I'm able to spot things on other ppl's work and help/show them 10 different ways it could be better, I tend to collect all sorts of knowledge for all kinds of creative disciplines (image editing, video editing and animation, sound production, specific game resource disassembling/decompiling tools, etc., etc.) and I enjoy discovering young talents and steering them in the right direction through what I know, but... when it comes to staring at the proverbial white page myself, I can never get started. I've always been this way and I'm aware of it, so I've just learned to accept and work around it to offer what I can at the various internet communities I've joined.
Long story short, even if I were to become a pro at tweaking other ppl's maps, you shouldn't ever expecting me to make something new. On the other hand, Uscripting seems more down my alley given my CS and programming background and right now I'm "studying up" on it as much as I can. Hopefully I'll figure out all the necessary intricacies (know of any good and thoroughly documented vehicle creating manuals, croc?) to be able to put together something interesting soon ![]() |
crusha_k_rool • PM |
Mar 11, 2011 8:19 PM
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[GSPB]Crusha
![]() Posts: 926 |
Documentation for a particular problem in scripting is quite rare, as usual.
![]() I never saw any, although the stuff that you can change is pretty self-explanatory (besides figuring out the right values). ![]() |
vk__ • PM |
Mar 12, 2011 2:06 PM
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VK!*
![]() Posts: 460 |
Its uploaded, wait for foibos to activate. I hope u have a positive gameplay expierence, at least one u won't expect.
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vk__ • PM |
Mar 13, 2011 9:53 AM
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VK!*
![]() Posts: 460 |
Tested online, 2 times.
First view, its balanced. That's good, one point less to care about. Second view, people are searching all traps and tricks what result in overtime gameplay before they actually begin to play. Normally after some more runs they begin to know where they are and concentrate on the strategy. Some tricks, (mosters and ion sphere) are not working as they should be. Need some tweaking. Monsters cause to imbalance the the team balancer. Need some help on that. |
kentaro • PM |
Mar 14, 2011 8:42 AM
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Kentaro
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I tested it offline (i had more time to discover your tricks
![]() So: -the black hole cube is sooo nice! The design is perfect, the access to the node very original, the idea of low gravity there is also nice. Just, like Thom said, the ion trap is too powerful ![]() -the cave cube is very nice too! The design, textures, static meshes are beautiful, the theme is respected. And the trick to have double dammage, keg life, shield and tarantulas is well thought out! -the monster cube is not good actually... the textures make me think at a bad remake of some very bad omni maps (Captains Gordons box of pownage, TwoFences, etc... in the look of poor design). Besides, the monsters are too many, and offline they are unkilleable, and don't even hurt me! -the laser/fire cube has a nice design too! I like a lot this idea! We lack for a special trick there. -The healing cube: Nice design again ![]() -The toxic cube: Maybe my favorite. The room is simply perfect ![]() I miss something when you climb, health and shield are not enough. -The pitch dark cube is very original. I searched during 3 mins in order to find the way to SSR. Nice! -The core cube: Nice done ![]() I say it again, very nice work VK. The map is for sure the more original of the server, and the majority of design is very well done! Continue like this! Kent ![]()
Last edited by: kentaro Mar 14, 2011 2:21 PM
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thomasito • PM |
Mar 14, 2011 10:39 AM
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Thomas!to*
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nice summary kent ^^
just came up with an idea for the middle node/pitch dark node: how about to add an always lighted switch there that turns all other lights in the room off? =D this will scare ppl for sure ![]() ![]() |