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nikooo777PM
#1
Counter Strike Global Offensive not being reported
Feb 28, 2014 4:33 PM
Joined: Jan 18, 2009
Posts: 23
Hello,
I would like to report a strange issue.
My CS:GO server has started behaving in a weird way since the last update. I completely reinstalled it and it runs perfectly smooth but it reports strange data on HLSW. You can clearly see the number of users connected but the list will just show this:
[quote]
Max Players 32 (frags)
?
?
?
?
...

When i try and update the scanning paramenters to let gametracker show it as online it reports offline even if it has 30 players connected.

I tcpdumped the comunication between my server and your server and it works, so it must be a problem at your side or related to this strange behaviour of srcds:
[quote]
22:26:45.613008 IP 208.167.241.185.52437 > 93.186.192.147.27045: UDP, length 25
22:26:45.627097 IP 93.186.192.147.27045 > 208.167.241.185.52437: UDP, length 266
22:26:45.711051 IP 208.167.241.185.52437 > 93.186.192.147.27045: UDP, length 9
22:26:45.713873 IP 93.186.192.147.27045 > 208.167.241.185.52437: UDP, length 27

you can notice the first udp packet asking "status" and the server replying, your backend replies again and so does my server, then the comunication just stops.

Could you please have a look into this and perhaps inform me in what is happening?

Thank you.

Link to my server:
http://www.gametracker.com/server_info/93.186.192.147:27045
burnPM
#2
Feb 28, 2014 5:27 PM
Joined: Sep 27, 2006
Posts: 10924
Your server is not completing the stats request or it is malformed as you can see by the HLSW tracking. Without a proper response, GT will not show it as online. There is no bug on this end.

I don't know enough about the game to diagnose your server's issues, but things like this are usually due to mods. You might also want to check to see if any other services on the server are conflicting.
I am retired from GameTracker after 11 years and will not be responsive for support requests.

darklygamingPM
#3
Feb 28, 2014 5:51 PM
Joined: Jun 26, 2011
Posts: 3
This might solve your problem:

- Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.

So set host_players_show to 2

Solution found on: https://forums.alliedmods.net/showthread.php?t=236156
DARKLY - Your Place to Play.
CS:S + CS:GO + TF2 Trade + Minecraft
nikooo777PM
#4
Feb 28, 2014 6:33 PM
Joined: Jan 18, 2009
Posts: 23
Thank you!!!
That definitely did the trick.

How odd for valve to introduce this new cvar and changing the default to this!


I had no clue where to look at as even a vanilla server failed to pass the query!

It's now solved, again thank you!
Last edited by: nikooo777 Feb 28, 2014 6:40 PM
darklygamingPM
#5
Feb 28, 2014 6:36 PM
Joined: Jun 26, 2011
Posts: 3
nikooo777 wrote:
How odd for valve to introduce this new cvar and changing the default to this!

I know, right?
DARKLY - Your Place to Play.
CS:S + CS:GO + TF2 Trade + Minecraft
burnPM
#6
Feb 28, 2014 9:04 PM
Joined: Sep 27, 2006
Posts: 10924
Thanks for the info, darklygaming.
I am retired from GameTracker after 11 years and will not be responsive for support requests.