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Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine
Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
Fixed a server crash caused by spoofing a client disconnect message
Fixed a ser... [read more]
By GameTracker | Aug 21, 2009 4:39 PM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source
Fixed an engine crash

Team Fortress 2
Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
"Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way rou... [read more]
By GameTracker | Aug 17, 2009 6:56 PM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source
Minor update to address several exploits that allowed users to fire guns without any recoil
Get the full article at store.steampowered.com
By GameTracker | May 01, 2009 6:00 AM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2 and Day of Defeat: Source
Fixed screenshots being black when Multicore Rendering is enabled.
Fixed sprays not showing up on some surfaces.
Fixed decal crash during changelevel.
Fixed crash caused by setting the decal limit too high on some machines.
Fixed crash caused by decals in the world render lo... [read more]
By GameTracker | Mar 23, 2009 6:17 AM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
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