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lusadraeparnPM
#1
HTTP Redirect issue
Feb 15, 2020 9:57 AM
Joined: Feb 15, 2020
Posts: 14
Hi,

Me and a couple of friends are running a dedicated UO server on my laptop.

Our selection of custom maps have been uploaded on a subdomain, uo.lugnaswan.nu.

The files are fully visible in a simple index structure and can be downloaded in the browser, but our game server doesn't initiate the downloading process. It recognizes the URL, but keeps estimating the file size and downloading time, while it switches between the URL and (what I assume is) the local file destination on my computer.

Is it absolutely necessary to place the files in a subdirectory, or can the game server access the files using the subdomain as it is?

This is what I have typed in my dedicated.cfg file.

Any clues what needs to be removed, added or changed?

//Downloads from server
seta sv_floodProtect "1"
seta sv_timeout "300"
seta sv_reconnectlimit "3"
seta sv_allowAnonymous "1"
seta sv_allowdownloads "0"
seta sv_dl_maxRate "42000" //max download speed 42000 = 12kb

//HTTP Redirect Downloads
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.uo.lugnaswan.nu"
seta sv_wwwDlDisconnected "0"
Last edited by: lusadraeparn Feb 15, 2020 10:16 AM
chimaera500PM
#2
Feb 15, 2020 10:09 AM
GAMETRACKER MODERATOR Joined: Jul 14, 2009
Posts: 3044
lusadraeparn wrote:
Hi,
seta sv_wwwBaseURL "http://www.uo.gameserver.nu"


Is this the actual url?
www.uo.gameserver.nu does not resolve to an IP address


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lusadraeparnPM
#3
Feb 15, 2020 10:15 AM
Joined: Feb 15, 2020
Posts: 14
Hi chimaera500,

Thanks for hitting me back.

I thought a random URL would do to find any clues.

However, I have edited it now and inserted the real URL.
chimaera500PM
#4
Feb 15, 2020 10:29 AM
GAMETRACKER MODERATOR Joined: Jul 14, 2009
Posts: 3044
lusadraeparn wrote:

I thought a random URL would do to find any clues.

I did think that might be the case.

Will have to leave it to someone more knowledgeable than myself about CoD.

I can tell you that in Q3 the maps simply download from the game server map directory as clients require them. i.e when the map changes.
I would have thought that most other games would have a similar facility.


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lusadraeparnPM
#5
Feb 15, 2020 11:40 AM
Joined: Feb 15, 2020
Posts: 14
Thanks a lot!

Yeah, I thought the same as it is i Q3.

I've followed the tutorial below. However, I'm guessing that it is crucial that the file structure on my web hosting service to a certain extent must mirror the structure of the game installation. By that, the tutorial says both subdirectories where the files are must be named /uo.

While the URL is uo.lugnaswan.nu, it points to a document root called uo.lugnaswan.nu/uo.

If anyone here has any tips and tricks on how to fix this, I would be forever grateful.

http://modsonline.com/Tutorials-read-235.html
Last edited by: lusadraeparn Feb 15, 2020 1:31 PM