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Forum Home > General discussion & players > "The Mappers' Corner"
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lizat-kingPM
Aug 03, 2010 5:41 PM
lizat-king Member - Joined: Jun 19, 2009
Posts: 73
This Modification sux, its deflect the gameplay. Why you put it in ?
crusha_k_roolPM
Aug 03, 2010 6:17 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
It's optional, the Node also has many other useful features.

It won't make sense in maps clustered with Nodes, but with a decent selection and a proper linksetup does it allow good gameplay.
lilalurlPM
Aug 03, 2010 6:39 PM
lilalurl Member - Joined: Aug 14, 2009
Posts: 67
thomasito wrote:

by the way, is it possible to add Zound to the server, but disable it by default and only letting ppl enable it by themselves? does that take alotta bandwidth? i am totally clueless about the technical stuff behind that, but it would be neat to know if u hit somebody behind a corner when comboing and stuff.



If I am not mistaken, hitsounds are a feature of UTcomp.
Zounds are the sounds/music samples that are played when you type some console message (like toosexy etc....).

The two mutators are often used together hence I suppose why you associated the functions of one with the other.
crusha_k_roolPM
Aug 03, 2010 7:13 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Wow, I overread that part with the hitsounds. My brain turned to "noooo way" when I read "Zound".

But seriously, hit sounds are artificial and don't match the atmosphere of a public fun server. They are good for such things like TAM or Freon where you really have such a tournament mood and where it's important to know everything, but I prefer to stay sneaky, leaving the opponent unsure about if he hit me or not.

You could simply spam a corner with a tank with hitsounds and even a small hit would tell you if there is an enemy or not. Without the sounds, the guy could have been hit but the tank driver would maybe stop shooting and so the guy could prepare an ambush once the tank drives around the corner.

And seriously, if I perforate a tank with my minigun then I don't want to hear something that sounds like you are doing kendo with egg shells. Geez.
vk__PM
Aug 04, 2010 8:04 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
jancsi33 wrote:
Now I actually don't want to be a mapper. It would be boring and I don't want to see things with a mapper's eyes. I want to enjoy games and not "understand how they work" because it would kinda ruin some fun. It would ruin the illusion. Well, I don't even want to call it illusion...

So, I'm sorry but I think you teached me for nothing >_< I'm really sorry... Oh wait, not for nothing, this thread may teach some basic Unreal mapping skills to anyone who wants to be a mapper...

I may sound like a troll but I'm using the opportunity that VK is away for some time to say that I think that his maps are "nubshit" (Hopefully this thread won't be in the recent posts when VK will be back). I admit, I think I wouldn't make better maps either if I'd want to, but VK is a bit selfish. He wants to easily earn reputation. He should make "test" maps and things like that first.
Making maps for a server with so poor mapping skills? :/ (also, ONSLAUGHT maps O.O). Speaking about his latest map (which I never played), it's noobish to put 4 health kegs and an enhanced redeemer AND a vortex gun in one spot... He wants to flood the server with spammy nooby maps

By the way not long ago I downloaded and played Half-Life and Half-Life 2 (I never played them before). Also, I'll download and play Half-Life 2: Episode One and Half-Life 2: Episode Two but first I'll be playing Half-Life 2 in hard mode. Well, I also played Portal in June and also Portal: Prelude. I'm also downloading Garry's Mod Well, what I want to say overally, is that Source Engine and Havok Physics are AWESOME!

EDIT: Never mind I don't want Garry's mod. The sick videos of it are funny though.


Well, i readed ur post, and i must say, yes u are a troll like the way u are doing that!
Earn reputation, cmon.. I play more than a year on Techcom before i came up with mapping ideas, i always wanted to make maps from the beginning of unreal, but i never did.
Till now, with some helping hands, i wanted to give it a try.
And i am sure that my "Ideas" what i call it, in fact are not so bad, no.. People like it, and u now why?
I play longer than you on techcom, i now what players like.
It's not only the eyecandy on ur computer screen that makes a map succesfull. Otherwise i stop play unreal of it poor graphiqs..
I now my maps are not perfect, far from it. But at least i did my contribution to unreal, if u like it or not, some people do.

Selfish,
VK
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Aug 04, 2010 8:05 AM
jancsi33PM
Aug 04, 2010 1:22 PM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
Oops, my post has been detected >_< I didn't expect for this...

Well, don't be angry, I meant no offense.

I know it's hard work to make a map and even harder to make a sucessful map.

Postscript: If I would hate you, I would say how bad your grammar is.
vk__PM
Aug 04, 2010 2:46 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
First play it. (the superweapon spots are changed!)

The nooby maps are optimized by a pro.

http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Aug 04, 2010 2:59 PM
jancsi33PM
Aug 04, 2010 5:56 PM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
vk__ wrote:
First play it. (the superweapon spots are changed)


Once I will surely play it but currently I don't want to play Unreal Tournament 2004 because it would be boring for some reason. But when I'll play again then I'm sure I won't be needing to play on the server so much to be on that map. Oh, and I know that the superweapon spots are changed, I do read posts on the forum.

vk__ wrote:
The nooby maps are optimized by a pro.


Like I wouldn't know that.
vk__PM
Aug 05, 2010 3:29 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
jancsi33 wrote:
Speaking about his latest map (which I never played), it's noobish to put 4 health kegs and an enhanced redeemer AND a vortex gun in one spot...


If you played it, u must now it's not in 1 spot, that just ridicilous. The spots are high and are more than 50 meters from each other, but the main reason was that they easyly (once up) takeble are in a row. I thougt people shoot them down quicker.
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Aug 05, 2010 3:30 AM
crusha_k_roolPM
Aug 09, 2010 5:06 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
The Worm strikes again (and again (and again (and again (!)))):

http://forum.omnipotents.com/showthread.php?p=185947#post185947


Now the Node can even be independent and linked at the same time.



Confused?
Last edited by: crusha_k_rool Aug 09, 2010 5:07 PM
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