lizat-king • PM |
Aug 03, 2010 5:41 PM
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lizat-king
![]() Posts: 73 |
This Modification sux, its deflect the gameplay. Why you put it in ?
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crusha_k_rool • PM |
Aug 03, 2010 6:17 PM
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[GSPB]Crusha
![]() Posts: 926 |
It's optional, the Node also has many other useful features.
It won't make sense in maps clustered with Nodes, but with a decent selection and a proper linksetup does it allow good gameplay. ![]() |
lilalurl • PM |
Aug 03, 2010 6:39 PM
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lilalurl
![]() Posts: 67 |
thomasito wrote: If I am not mistaken, hitsounds are a feature of UTcomp. Zounds are the sounds/music samples that are played when you type some console message (like toosexy etc....). The two mutators are often used together hence I suppose why you associated the functions of one with the other. |
crusha_k_rool • PM |
Aug 03, 2010 7:13 PM
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[GSPB]Crusha
![]() Posts: 926 |
Wow, I overread that part with the hitsounds. My brain turned to "noooo way" when I read "Zound".
But seriously, hit sounds are artificial and don't match the atmosphere of a public fun server. They are good for such things like TAM or Freon where you really have such a tournament mood and where it's important to know everything, but I prefer to stay sneaky, leaving the opponent unsure about if he hit me or not. You could simply spam a corner with a tank with hitsounds and even a small hit would tell you if there is an enemy or not. Without the sounds, the guy could have been hit but the tank driver would maybe stop shooting and so the guy could prepare an ambush once the tank drives around the corner. And seriously, if I perforate a tank with my minigun then I don't want to hear something that sounds like you are doing kendo with egg shells. Geez. ![]() |
vk__ • PM |
Aug 04, 2010 8:04 AM
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VK!*
![]() Posts: 460 |
jancsi33 wrote: Well, i readed ur post, and i must say, yes u are a troll like the way u are doing that! Earn reputation, cmon.. I play more than a year on Techcom before i came up with mapping ideas, i always wanted to make maps from the beginning of unreal, but i never did. Till now, with some helping hands, i wanted to give it a try. And i am sure that my "Ideas" what i call it, in fact are not so bad, no.. People like it, and u now why? I play longer than you on techcom, i now what players like. It's not only the eyecandy on ur computer screen that makes a map succesfull. Otherwise i stop play unreal of it poor graphiqs.. I now my maps are not perfect, far from it. But at least i did my contribution to unreal, if u like it or not, some people do. Selfish, VK
Last edited by: vk__ Aug 04, 2010 8:05 AM
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jancsi33 • PM |
Aug 04, 2010 1:22 PM
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Jancsi.:LLS:.
![]() Posts: 217 |
Oops, my post has been detected >_< I didn't expect for this...
Well, don't be angry, I meant no offense. I know it's hard work to make a map and even harder to make a sucessful map. Postscript: If I would hate you, I would say how bad your grammar is. |
vk__ • PM |
Aug 04, 2010 2:46 PM
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VK!*
![]() Posts: 460 |
First play it. (the superweapon spots are changed!)
The nooby maps are optimized by a pro.
Last edited by: vk__ Aug 04, 2010 2:59 PM
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jancsi33 • PM |
Aug 04, 2010 5:56 PM
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Jancsi.:LLS:.
![]() Posts: 217 |
vk__ wrote: Once I will surely play it but currently I don't want to play Unreal Tournament 2004 because it would be boring for some reason. But when I'll play again then I'm sure I won't be needing to play on the server so much to be on that map. Oh, and I know that the superweapon spots are changed, I do read posts on the forum. vk__ wrote: Like I wouldn't know that. |
vk__ • PM |
Aug 05, 2010 3:29 AM
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VK!*
![]() Posts: 460 |
jancsi33 wrote: If you played it, u must now it's not in 1 spot, that just ridicilous. The spots are high and are more than 50 meters from each other, but the main reason was that they easyly (once up) takeble are in a row. I thougt people shoot them down quicker.
Last edited by: vk__ Aug 05, 2010 3:30 AM
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crusha_k_rool • PM |
Aug 09, 2010 5:06 PM
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[GSPB]Crusha
![]() Posts: 926 |
The Worm strikes again (and again (and again (and again (!)))):
http://forum.omnipotents.com/showthread.php?p=185947#post185947 Now the Node can even be independent and linked at the same time. ![]() Confused? ![]() ![]()
Last edited by: crusha_k_rool Aug 09, 2010 5:07 PM
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