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Forum Home > Maps & mods > ONS-Valarna-BadWolf-V1tc
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kentaroPM
#11
Oct 10, 2010 8:44 AM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
Change wasp for phoenix. Not falcon, please !
Aegis at core, in order to take easily 11 and 1.
thomasitoPM
#12
Oct 10, 2010 10:45 AM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
7/~
vk__PM
#13
Oct 10, 2010 11:24 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
What's the difference between omnitaur and minotaur?

http://BIT.ly/VKMAPDESIGN


crusha_k_roolPM
#14
Oct 10, 2010 11:49 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
The Minotaur is a bit weaker than the Min)o(taur. It's the thing you find in Nevermore. Accelerates slower, harder to drive, turret turns slower, not so powerful minigun, less splash damage. At least that's hot it feels to me, I didn't take a look at the values.
kentaroPM
#15
Oct 10, 2010 11:59 AM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
Where's my lovely biotank?
Personally, i prefer it, i'm pretty bored of the firetank.
xicesnakePM
#16
Oct 10, 2010 2:39 PM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
For me a good omni map is a map with omnitaur (...)
lilalurlPM
#17
Oct 10, 2010 5:30 PM
lilalurl Member - Joined: Aug 14, 2009
Posts: 67
crusha_k_rool wrote:
The Minotaur is a bit weaker than the Min)o(taur. It's the thing you find in Nevermore. Accelerates slower, harder to drive, turret turns slower, not so powerful minigun, less splash damage.



There is also something to do with the turrets being swapped:
http://forum.omnipotents.com/showthread.php?p=186844#post186844


Oh and Crusha, maybe you typed too quickly ^^
crusha_k_rool wrote:

At least that's hot it feels to me, I didn't take a look at the values.
thomasitoPM
#18
Oct 10, 2010 6:09 PM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
haha "that's hot".... so crusha actually is "Die_Linke" =P

@Kent: I know! I luv the bio too, but tbh the biotank was one of the reasons matches were over so quickly!! 1 shot at a node and its down... 4 full goops at kraken and its down as well... once it got to 11/node 1, the match was prty much over!
the downside is that now the team really has to work to destroy enemy kraken...
the upside is, that without omnitaur and without biotank the well-known shaky-view-in-kraken-bug is finally gone!

@Ice... it shan't become a good omni map but a good, playble map with balanced games and fun for everyone, no matter if u like to play on foot, in flyers, badgers etc pp...
7/~
xicesnakePM
#19
Oct 10, 2010 6:52 PM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
But I still think that add mino at core is a better idea coz it gives better chances for comeback.
thomasitoPM
#20
Oct 11, 2010 6:52 AM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
I don't know ice =/
The mino doesn't even have sightline to the nodes! Its driver has to commit to one node and once he does, he can't really get to the other quickly...
Plus, with Mino and Kraken spawning in base, at least 4 guys of the team will camp in base doing nothing for the team meanwhile - that can be crucial!
We don't need a mino on each map... And the classic mino on middle node will emphasis the battles on middle node (which is barely important in the current version! It's all about nodes 10/2 and 4/8 you gotta confess!
Broadening the fights over the whole map could be one solution to have longer matches.
7/~
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