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Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 30, 2010 5:15 AM
Actually kent, I solved the problem of water.
Now two problems still persist
- the nodes, which I... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 29, 2010 5:00 PM
actually, I know what went wrong : I used the onsspecial, but not v2 or something, just the (2) coz ... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 29, 2010 12:32 PM
1) I read to fast, sry

2) I wanted to say opposite, they got high pph, and therefore they are pop... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 29, 2010 12:04 PM
well :

- @ thom : My map isn't really popular, like all the maps which got low pph. See all sekto... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 29, 2010 10:42 AM
well I set the health node and the construction time. And if u take Serverance(solace eidt) for inst... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 29, 2010 9:42 AM
new version :

- water ! (...)
- wormbo nodes : all the nodes exept center node bring 8 points, t... [read more]
Freelancer Forum > Maps & mods > Skins > View Post
Oct 29, 2010 6:47 AM
warhamer 40.000 ... (memories)

why not.

However, the download takes 5 min for an average conne... [read more]
Freelancer Forum > Maps & mods > ONS-Naturaleza Artificial > View Post
Oct 28, 2010 5:58 PM
another thing : the teleporter nodes

En gros, a chaque core, pour se teleporter a un autre node,... [read more]
Freelancer Forum > Maps & mods > What? A manta in Foundry? > View Post
Oct 28, 2010 5:10 PM
Yeah, me and thom know.

I did the entire way, and trust me, do temple of trial before trying tha... [read more]
Freelancer Forum > Maps & mods > Tyrant vs. Tyrant > View Post
Oct 28, 2010 12:32 PM
vk__ wrote:
What is the problem? Just copy the fence from renovation to this one


I've exactly done that. And ... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 28, 2010 12:30 PM
doesn't work vk.

Kenny, need ur help ^^
Freelancer Forum > Maps & mods > ONS-Naturaleza Artificial > View Post
Oct 28, 2010 11:55 AM
for the vehicles, I think no coz it's espacially a nv map.
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 28, 2010 10:08 AM
I find a great water text : the one from nevermore !

But there is just a little problem : in neve... [read more]
Freelancer Forum > Maps & mods > Tyrant vs. Tyrant > View Post
Oct 28, 2010 8:26 AM
So I can't fix it.

I can do this :



which will be done thx to some fence include in the pa... [read more]
Freelancer Forum > Maps & mods > Tyrant vs. Tyrant > View Post
Oct 28, 2010 6:07 AM
I've found the static mesh :



So here the pacakage :

http://www.mediafire.com/?js41xhv5i6jd9z5

If it's not that, I don't know wha... [read more]
Freelancer Forum > Maps & mods > Tyrant vs. Tyrant > View Post
Oct 27, 2010 12:41 PM
I've changed the scorp.

For the grates, It's due to the fact that u don't have the correct file (... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 27, 2010 12:26 PM
here it comes :

http://www.mediafire.com/?zdzvsw53vd2b0wc

u find the hammerhead v4 in valarna and starreach
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 27, 2010 9:14 AM
I've tried to copy paste and here after what happened :




...
Freelancer Forum > Maps & mods > Tyrant vs. Tyrant > View Post
Oct 27, 2010 9:10 AM
here it comes :

http://www.mediafire.com/?538tuq5qb2a1bha

I've changed all u ask and also I've add supershield next to tanks as on reno... [read more]
Freelancer Forum > Maps & mods > Tyrant vs. Tyrant > View Post
Oct 26, 2010 2:43 PM
I liked the old one coz the nodes next to center node were harder to get : the badger can't shoot co... [read more]
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