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Freelancer Forum > Maps & mods > NWTR2 > View Post
Oct 14, 2010 9:52 AM
http://dl.free.fr/getfile.pl?file=/lscL5aa4

News features :

- railgun tank
- hammerhead (crusha's version)
- fire tank (missed it.)
- ... [read more]
Freelancer Forum > Maps & mods > Vehicle source files > View Post
Oct 14, 2010 9:45 AM
Check it, I upload a new one, including kegowhupass, fire tank, crusha's hammerhead and wormbo's rai... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 14, 2010 9:38 AM
oki, I will do it this weekend too, then.
Freelancer Forum > Maps & mods > ONS-Valarna-BadWolf-V1tc > View Post
Oct 13, 2010 3:58 PM
I've found the way to do that.

Realease tomorrow.
Freelancer Forum > Maps & mods > ONS-Valarna-BadWolf-V1tc > View Post
Oct 12, 2010 4:29 PM
As if I've already created a map ...

The last time I've tried to create nodes, A blocking bug cam... [read more]
Freelancer Forum > Maps & mods > ONS-Valarna-BadWolf-V1tc > View Post
Oct 12, 2010 2:08 PM
I can edit all vehicles like this, but I can't do a independant node. If crusha or vk do it, I could... [read more]
Freelancer Forum > Maps & mods > ONS-Valarna-BadWolf-V1tc > View Post
Oct 11, 2010 7:06 PM
So should we definitevly leave bio ? That will be a shame :/

However, maybe add it on cores could... [read more]
Freelancer Forum > Maps & mods > ONS-Valarna-BadWolf-V1tc > View Post
Oct 11, 2010 1:41 PM
Another idea could be to place one mino on center node, which woulb really bring some interest to it... [read more]
Freelancer Forum > Maps & mods > ONS-Valarna-BadWolf-V1tc > View Post
Oct 10, 2010 6:52 PM
But I still think that add mino at core is a better idea coz it gives better chances for comeback.
Freelancer Forum > Maps & mods > ONS-Valarna-BadWolf-V1tc > View Post
Oct 10, 2010 2:39 PM
For me a good omni map is a map with omnitaur (...)
Freelancer Forum > Maps & mods > ONS-Valarna-BadWolf-V1tc > View Post
Oct 10, 2010 5:45 AM
So personally :

At core add 1 mino and 1 fire tank, 2 mantas.
One mino nodes change mino for ba... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 08, 2010 4:57 PM
Thx kent. But try to do best than the author, coz when a flying vec go in, it isn't affected.

Fo... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 03, 2010 9:30 AM
http://files.ww.com/files/71230.html

Changes :

add 2 more manta and one ballista at each core
change ballista for bio at primary ... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
Oct 03, 2010 5:09 AM
So what I think of this 3 maps :

1) genesis4000 : it's a maze. nodes are both really closes or re... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 02, 2010 12:25 PM
http://files.ww.com/files/71214.html

for ppctankII
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 02, 2010 10:48 AM
I've changed the link setup to see if it's better like we said (nodes 3 & 5 linked, but not linked o... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
Oct 01, 2010 10:54 AM
I've seen falloutisland, and I liked the concept, and some bonuses (when u fire the target painter, ... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 01, 2010 9:17 AM


nodes 1 & 6 : goliath, eons scorpion, manta
nodes 2 & 7 : ballista, raptor, eons scorpion
node... [read more]
Freelancer Forum > Announcements > Connection issues > View Post
Sep 30, 2010 2:09 PM
I don't really understand :

What is the link between packetloss and connection ?
Freelancer Forum > Maps & mods > Railgun Tank > View Post
Sep 29, 2010 3:58 PM
Maybe u should improve the power of the railgun tank. 350 is too weak since there isn't any splash r... [read more]
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