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Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 29, 2010 12:13 PM
Ehm, you get me wrong. I also said that you shouldn't use an id or cd node on every map.

And seri... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 29, 2010 11:18 AM
Yeah, right. That was my concern as well.
Just because you can do all funky stuff with Wormbo's Nod... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 29, 2010 10:29 AM
I actually wonder what this Health option in the new Node is all about. Health is already determined... [read more]
Freelancer Forum > Maps & mods > Skins > View Post
Oct 29, 2010 10:21 AM
The more reasonable approach on this would be that to offer the skin pack optional here on the site ... [read more]
Freelancer Forum > Maps & mods > ONS-Naturaleza Artificial > View Post
Oct 29, 2010 7:49 AM
Wow, sometimes I have the feeling that the Worm wrote some bot to search all UT forums for a new occ... [read more]
Freelancer Forum > Maps & mods > Skins > View Post
Oct 29, 2010 7:43 AM
I only have a Master Chief skin, the UT3 skins and the skins from the Community Bonus Packs installe... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 27, 2010 6:39 PM
Actually I was more inspired by this:
http://www.youtube.com/watch?v=T7s1tKDhEoc#t=4m37s
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 27, 2010 4:56 PM
I actually thought about letting some blades rotate around it and to have a nice repulsor at it's bo... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 27, 2010 4:04 PM
It's just supposed to be a Manta replacement that can go with the other Toon vehicles, so the primar... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 27, 2010 3:34 PM
The lower thing is my UFO, the upper thing is indeed a Manta.

I just took the seat and steer out ... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Oct 27, 2010 10:05 AM
I am out on this. I am already dedicating every free minute I have to this game, although I could an... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 27, 2010 10:01 AM
Maybe you won't believe it, but there is no reasonable space left for Nodes in the map. It doesn't m... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 27, 2010 8:20 AM
Something strange happened to me yesterday.. I was trying to create a slightly more powerful Goliath... [read more]
Freelancer Forum > Maps & mods > Railgun Tank > View Post
Oct 24, 2010 4:13 PM
White_Horse wrote:
Uhh, what's that got to do with anything again :s?


Well, maybe I got this one from you wrong then... [read more]
Freelancer Forum > Maps & mods > Railgun Tank > View Post
Oct 24, 2010 9:12 AM
There is the Industrial Anti Gravity-Mover as example for some Gravity Gun-like thing, but it's way ... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR7-PROJECT-NOKTURNE > View Post
Oct 23, 2010 6:58 PM
And the last one will be named Vivisektor or Kennysektor or something like that.
Freelancer Forum > Maps & mods > ONS-SEKTOR7-PROJECT-NOKTURNE > View Post
Oct 22, 2010 10:16 AM
But I hope you start doing another map type before we see us again in Sektor -2.5
Freelancer Forum > Maps & mods > ONS-SEKTOR7-PROJECT-NOKTURNE > View Post
Oct 22, 2010 9:27 AM
http://www.unrealplayground.com/forums/showpost.php?p=601818&postcount=9

Cravion wrote:

I am also glad you have not ignored this "Weapon base skin bug". This gives you many extra poi...
[read more]
Freelancer Forum > Maps & mods > ONS-Downtown > View Post
Oct 21, 2010 7:44 AM
Here would be the bugfixed version:
http://forums.epicgames.com/showthread.php?p=27727694#post27727694


I couldn't test it yet because my Dedicated Server enviro... [read more]
Freelancer Forum > Maps & mods > ONS-Downtown > View Post
Oct 19, 2010 8:20 PM
thomasito wrote:
what I like

- great textures
- no clipping bugs detected
- sneaky paths to reach a node from be...
[read more]
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