Freelancer Forum
>
Maps & mods
>
ONS-Rail
>
View Post
Aug 11, 2010 5:10 PM
|
Beta 15 (didn't know which was the last published one, so I just picked this… maybe I had some dev... [read more] |
Freelancer Forum
>
General discussion & players
>
"The Mappers' Corner"
>
View Post
Aug 11, 2010 2:07 PM
|
1: In the properties -> ONSPowerNodeSpecial property group -> bNeverShielded 2: The CountdownNo... [read more] |
Freelancer Forum
>
General discussion & players
>
"The Mappers' Corner"
>
View Post
Aug 11, 2010 12:02 PM
|
Well, it doesn't have problems but he's publishing an update once a week. But he said there isn't mu... [read more] |
Freelancer Forum
>
General discussion & players
>
"The Mappers' Corner"
>
View Post
Aug 09, 2010 5:06 PM
|
The Worm strikes again (and again (and again (and again (!)))): http://forum.omnipotents.com/showthread.php?p=185947#post185947 Now the Node can even be in... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Rail
>
View Post
Aug 09, 2010 7:42 AM
|
Will be done, I am just waiting for the next release of Wormbo's Onslaught Specials to turn the cent... [read more] |
Freelancer Forum
>
Maps & mods
>
Tyrant vs. Tyrant
>
View Post
Aug 08, 2010 4:04 PM
|
I am working on an own renovated MasterBath which is 99% true to the original, just looking better. ... [read more] |
Freelancer Forum
>
Maps & mods
>
Tyrant vs. Tyrant
>
View Post
Aug 08, 2010 10:32 AM
|
Without having it played I say: Keep the old one. It's perfectly balanced and I honestly don't want... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Coldsteel
>
View Post
Aug 08, 2010 7:17 AM
|
Well, I didn't refer to the newest version, if there is one. I only have the first version on my HDD... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-SEKTOR8 - THE BATTLE CONTINUES
>
View Post
Aug 07, 2010 5:19 PM
|
Problem with the LaserWalls: They don't work properly online. You can destroy the beacons, that s... [read more] |
Freelancer Forum
>
General discussion & players
>
Our clan
>
View Post
Aug 06, 2010 7:35 AM
|
Besides that I wouldn't grab myself a new nick, especially not with such unsexy letters like F and L... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-SEKTOR8 - THE BATTLE CONTINUES
>
View Post
Aug 05, 2010 10:45 AM
|
♥ |
Freelancer Forum
>
Maps & mods
>
ONS-SEKTOR8 - THE BATTLE CONTINUES
>
View Post
Aug 04, 2010 3:19 PM
|
Well, there was actually a new version already, but he will change it again anyway to make the the w... [read more] |
Freelancer Forum
>
General discussion & players
>
"The Mappers' Corner"
>
View Post
Aug 03, 2010 7:13 PM
|
Wow, I overread that part with the hitsounds. My brain turned to "noooo way" when I read "Zound". ... [read more] |
Freelancer Forum
>
General discussion & players
>
"The Mappers' Corner"
>
View Post
Aug 03, 2010 6:17 PM
|
It's optional, the Node also has many other useful features. It won't make sense in maps clustere... [read more] |
Freelancer Forum
>
General discussion & players
>
"The Mappers' Corner"
>
View Post
Aug 03, 2010 4:14 PM
|
The names are only visible on the Nodes that are attackable. You won't see it on locked Nodes. ![]() Zo... [read more] |
Freelancer Forum
>
General discussion & players
>
"The Mappers' Corner"
>
View Post
Aug 03, 2010 3:02 PM
|
Who's the man? Da Worm is da man!![]() |
Freelancer Forum
>
Maps & mods
>
ONS-SEKTOR8 - THE BATTLE CONTINUES
>
View Post
Aug 03, 2010 6:05 AM
|
You need a Trigger and a ScriptedTrigger. The Trigger is places at the location of the weapon. Th... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-SEKTOR8 - THE BATTLE CONTINUES
>
View Post
Aug 02, 2010 4:18 PM
|
Explosions in the blood? \_Ô.ò_/ FluidSurfaceInfos are strictly static (yeah, I know that they ... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-SEKTOR8 - THE BATTLE CONTINUES
>
View Post
Aug 02, 2010 1:50 PM
|
I am not sure if this is the right version, otherwise download it from the server and extract your c... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-SEKTOR8 - THE BATTLE CONTINUES
>
View Post
Aug 02, 2010 1:19 PM
|
Well, you could already use the Nodes that I used in StarReach. You just need to turn of the feature... [read more] |