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Freelancer Forum > Announcements > Server down > View Post
Jul 17, 2010 3:23 PM
Did it damage the electrical grid or some serious damage on the server itself?
Freelancer Forum > Games & technology > Steam-Thread > View Post
Jul 17, 2010 10:27 AM
Valve publishes a conversion of the UT2k4 mod "Alien Swarm" to Source Engine next Monday:
http://store.steampowered.com/app/630/

The g... [read more]
Freelancer Forum > Server > Error / Critical Error > View Post
Jul 16, 2010 3:23 AM
Wormbo is aware of that bug but he has no idea what could cause the function call (O48326O is it's e... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Jul 16, 2010 3:14 AM
Welcome in the world of BSP-holes.
Freelancer Forum > Maps & mods > ONS-StarReach-)o(Edition-V2... > View Post
Jul 15, 2010 7:50 AM
I am currently still in holidays until tomorrow, but _N_, the original author of StarReach wants to ... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Jul 13, 2010 4:02 PM
I am still not back at my UT-PC until Friday, so I can't check if some event is triggered when the w... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Jul 13, 2010 5:58 AM
Well, giving suggestions would be easier if you would have shown more from the map than a few walls ... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Jun 26, 2010 2:39 PM
I use this thread to point to something (don't use it for mapping yet, it's not final).

Prepare f... [read more]
Freelancer Forum > Maps & mods > ONS-Coldsteel > View Post
Jun 22, 2010 12:36 PM
Zoom out. The Red BuilderBrush has sometimes the bug that it disappears when you zoom too much in. Y... [read more]
Freelancer Forum > Maps & mods > ONS-Coldsteel > View Post
Jun 22, 2010 12:19 PM
Create a Volume that covers the area you want to name, set the "Tag" of that Volume to something uni... [read more]
Freelancer Forum > Maps & mods > ONS-StarReach-)o(Edition-V2... > View Post
Jun 21, 2010 5:43 PM
Nah, the Hammer is fine as it is. I want to keep it original. I think I might release it this evenin... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR9 Veni Vidi Vici > View Post
Jun 20, 2010 4:16 PM
Still wouldn't call it final, I have a special Node which lets you tweak in which height the NodeSph... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR9 Veni Vidi Vici > View Post
Jun 20, 2010 11:35 AM
Is Node 6 linked to Node 3? Doesn't look like.
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Jun 20, 2010 10:51 AM
That was exactly what Einstein said about the topic that America needs to built the Nuke to stop Ger... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Jun 20, 2010 7:02 AM
jancsi33 wrote:
I agree.


Don't pretend being Einstein.
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Jun 19, 2010 7:44 PM
Ok, I tried to export the SkeletalMesh of the Hammerhead to turn it into a StaticMesh that can be us... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR9 Veni Vidi Vici > View Post
Jun 19, 2010 2:41 PM
There is no fast way except doing it right from the beginning, I think I spent 6 hours with moving t... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR9 Veni Vidi Vici > View Post
Jun 19, 2010 2:05 PM
You mean you want to make this map even bigger by adding stuff behind the door where the laser is no... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR9 Veni Vidi Vici > View Post
Jun 19, 2010 8:15 AM
VK, you need to remove the grate above the Vortex, it's messing up the zoning there. You shouldn't h... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR9 Veni Vidi Vici > View Post
Jun 18, 2010 9:49 PM
Ok, took some more time than expected, but here is the changelog:

-Almost moved EVERY vertex plac... [read more]
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