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Server down
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Jul 17, 2010 3:23 PM
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Did it damage the electrical grid or some serious damage on the server itself? |
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Steam-Thread
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Jul 17, 2010 10:27 AM
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Valve publishes a conversion of the UT2k4 mod "Alien Swarm" to Source Engine next Monday: http://store.steampowered.com/app/630/ The g... [read more] |
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Error / Critical Error
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View Post
Jul 16, 2010 3:23 AM
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Wormbo is aware of that bug but he has no idea what could cause the function call (O48326O is it's e... [read more] |
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 16, 2010 3:14 AM
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Welcome in the world of BSP-holes. |
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ONS-StarReach-)o(Edition-V2...
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View Post
Jul 15, 2010 7:50 AM
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I am currently still in holidays until tomorrow, but _N_, the original author of StarReach wants to ... [read more] |
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 13, 2010 4:02 PM
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I am still not back at my UT-PC until Friday, so I can't check if some event is triggered when the w... [read more] |
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 13, 2010 5:58 AM
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Well, giving suggestions would be easier if you would have shown more from the map than a few walls ... [read more] |
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Maps & mods
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Work In Progress - a bit teasing.
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View Post
Jun 26, 2010 2:39 PM
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I use this thread to point to something (don't use it for mapping yet, it's not final). Prepare f... [read more] |
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Maps & mods
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ONS-Coldsteel
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View Post
Jun 22, 2010 12:36 PM
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Zoom out. The Red BuilderBrush has sometimes the bug that it disappears when you zoom too much in. Y... [read more] |
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Maps & mods
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ONS-Coldsteel
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View Post
Jun 22, 2010 12:19 PM
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Create a Volume that covers the area you want to name, set the "Tag" of that Volume to something uni... [read more] |
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Maps & mods
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ONS-StarReach-)o(Edition-V2...
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View Post
Jun 21, 2010 5:43 PM
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Nah, the Hammer is fine as it is. I want to keep it original. I think I might release it this evenin... [read more] |
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Maps & mods
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ONS-SEKTOR9 Veni Vidi Vici
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View Post
Jun 20, 2010 4:16 PM
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Still wouldn't call it final, I have a special Node which lets you tweak in which height the NodeSph... [read more] |
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Maps & mods
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ONS-SEKTOR9 Veni Vidi Vici
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View Post
Jun 20, 2010 11:35 AM
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Is Node 6 linked to Node 3? Doesn't look like. |
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Maps & mods
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Work In Progress - a bit teasing.
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View Post
Jun 20, 2010 10:51 AM
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That was exactly what Einstein said about the topic that America needs to built the Nuke to stop Ger... [read more] |
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Maps & mods
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Work In Progress - a bit teasing.
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View Post
Jun 20, 2010 7:02 AM
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jancsi33 wrote: Don't pretend being Einstein. ![]() ![]() |
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Maps & mods
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Work In Progress - a bit teasing.
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View Post
Jun 19, 2010 7:44 PM
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Ok, I tried to export the SkeletalMesh of the Hammerhead to turn it into a StaticMesh that can be us... [read more] |
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Maps & mods
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ONS-SEKTOR9 Veni Vidi Vici
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View Post
Jun 19, 2010 2:41 PM
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There is no fast way except doing it right from the beginning, I think I spent 6 hours with moving t... [read more] |
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ONS-SEKTOR9 Veni Vidi Vici
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View Post
Jun 19, 2010 2:05 PM
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You mean you want to make this map even bigger by adding stuff behind the door where the laser is no... [read more] |
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ONS-SEKTOR9 Veni Vidi Vici
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View Post
Jun 19, 2010 8:15 AM
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VK, you need to remove the grate above the Vortex, it's messing up the zoning there. You shouldn't h... [read more] |
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Maps & mods
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ONS-SEKTOR9 Veni Vidi Vici
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View Post
Jun 18, 2010 9:49 PM
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Ok, took some more time than expected, but here is the changelog: -Almost moved EVERY vertex plac... [read more] |